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Using various methods, Top Level Racing Simulator is able to really imitate the sensations of a race car driver. First of all, an auto-simulator affects your middle ear (body of balance) in order to create a sense of movement. In combination with subtle vibrations and the weight of your body, the auto-simulator also simulates the corresponding pressure on your arms and legs. In conclusion, it combines the pressure caused by body weight and the pressure caused by the influence on the center of balance with kinesthesia (formation of skeletal and muscle pressure).
Our Top Level Racing Simulator is designed to link and optimize the principles of kinesthesia and proprioception. This concept is applied in the most modern Olympic training programs.
No auto-simulator is able to provide the action of all forces, such as twisting and others like a real vehicle. Therefore, the autosimulator must plausibly fool the brain in perceiving these obvious effects. We achieve this using the three concepts described above with an emphasis on muscle pressure.
The key decision in creating the appropriate muscular tension was that we preferred the movement of the steering wheel and pedals only to the movements of the driver. For example, in the process of braking, you may notice that the same forces act on the wrists and forearms as in a real vehicle. Auto simulators, in which the entire cockpit moves (including the steering wheel), can create these pressures only if they are able to create and maintain exactly the same overload as in a real car. Simple vibrating seat simulators can neither create muscle pressure nor affect your sense of balance.
A unique combination of these methods is the basis for creating one of the most advanced immersive auto-simulators available in the entire price range. However, it is not enough to simply create such a dive. The human brain will constantly try to interrupt the immersion, recognizing movements that are incompatible with the movements of the real world or unforeseen movements. We do our best to ensure that each movement profile created conforms to a strict criterion for lowering these “negative motion signals”. However, not everyone will go through the dive the same way, and some tricks in the movement profiles may be needed to achieve an almost perfect dive for a particular person. Top Level Racing Simulator is based on the industry leading, understandable parallel multitasking software for the engine of movements. This software offers unsurpassed ease of use, excellent performance and reliable individual settings.